Posts Tagged ‘launcher’

So XNA3 went beta.

Uncategorized | Posted by Godmode
Sep 30 2008

Which means my XNA3 CTP version of my rom/emulator/tv/movie launcher needs some tweaks and some major rewrites (as if it didn’t need them already) to make it work with the beta.

But at least I might be able to stand a chance of releasing it under the XNA license (not for the 360 mind you, but XNA3 CTP projects weren’t allowed to be released – the beta might be, and if not then I’ll wait until XNA3 goes live).

Stay tuned on that note at least.  Working on fixing a few glitches I ran across in another BS program I put together because I hate dumprep.exe, and with any luck I’ll get that up here in a bit (knowing me though, a bit = 2 months).

EmuLauncher V2

Programming Bank, Repository | Posted by Godmode
Sep 23 2008

A REALLY old thing I put together in Game Maker.  I almost feel embarassed for not doing it in c#, but I’m working on an XNA based c# version right now anyways.

For now, you’re stuck with this, and it’s attrocious at best – it’s a pain to add new things because it’s extremely specific on how it wants things.

If you want support on it you’re on your own but there are demo files included (DOESN’T INCLUDE ANY ROMS OR EMULATORS) to show where the files and parts go.

LauncherV2.zip [Download]