ELX-4 in the works, again.
ELX standing for EmuLauncher XNA, of course. I’m gunna restart it and avoid coding myself into a corner this time – the main issue I have right now with the other one is I can’t expand it easily, partially due to a restricted menu.
Plus it just doesn’t look cool enough. So far the to-do list is short but ugly, although I’m cutting it back down to size and adding in all the Genre/Player-Stats/Profiles stuff in later. Advantage is I’m adding in the Carousel Selector from the very first one I did back in Game Maker, so any new menus will be easy as hell to add
Oh, and videos for backgrounds, and game previews (if you take the time to make an avi for each game and stick it in the game’s info file). And I’m doing a cross between XML and folder-style info – XML for all the theme/profile data (once that gets added), but folder-style for the game files again. Using XML for the games was a good idea, but it’s clumsy and requires a separate app unless I wanna code a whole GUI that’s usable with a gamepad, which I don’t.
I’ll end up posting screens at some point once I get further along, and if I’m in a good mood I might see if I can’t get some form of craptastic flash AVI viewer going and put up an avi or two of what it actually looks like in action, but that’s a ways off – it needs to work first.
