Archive for September, 2008

So XNA3 went beta.


Which means my XNA3 CTP version of my rom/emulator/tv/movie launcher needs some tweaks and some major rewrites (as if it didn’t need them already) to make it work with the beta. But at least I might be able to stand a chance of releasing it under the XNA license (not for the 360 mind you, [...]

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Lazyness Attacks


So yeah it’s been an interesting few days.  I did absolutely nothing of consequence, other than reinstalling XP on my media system.  There’s some debate among users of the webhosting company I use as to whether the mysterious power-cycling harddrive is a failing power supply or a failing drive. I’m going with failing drive since [...]

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4:04AM, Done for a Night


Good enough; PCAlive and the EmuLauncher are linked up again, they’re under Programming Bank on the left. Honestly that’s all I’m doing for tonight; I’ll try to borrow my moms camera and take a picture of the arcade tanksticks externals and internals, just so theres another article I can post. Hope everyone likes the new [...]

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EmuLauncher V2


A REALLY old thing I put together in Game Maker.  I almost feel embarassed for not doing it in c#, but I’m working on an XNA based c# version right now anyways. For now, you’re stuck with this, and it’s attrocious at best – it’s a pain to add new things because it’s extremely specific [...]

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PCAlive (aka SysAlive)


Download link and information regarding PCAlive.

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Pardon the dust…Again.


Seems like I make a habit of this – every two or three months I decide to totally redo the site in a new system, whether it’s a crappy custom system of my own, then Joomla, and now WordPress. Try to bear with me if you can; none of the stuff on the other system [...]

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